ProEXR File Description
=Attributes=
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 2597, 3069]
displayWindow (box2i): [0, 0, 2597, 3069]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
=Channels=
A (float)
B (float)
Background.blue (float)
Background.green (float)
Background.red (float)
Direct Reflect.blue (float)
Direct Reflect.green (float)
Direct Reflect.red (float)
Direct Diffuse.blue (float)
Direct Diffuse.green (float)
Direct Diffuse.red (float)
G (float)
ID Istance.blue (float)
ID Istance.green (float)
ID Istance.red (float)
ID Material.blue (float)
ID Material.green (float)
ID Material.red (float)
Indirect Diffuse.blue (float)
Indirect Diffuse.green (float)
Indirect Diffuse.red (float)
Indirect Reflect.blue (float)
Indirect Reflect.green (float)
Indirect Reflect.red (float)
Mask Pavimento Rivestimento.blue (float)
Mask Pavimento Rivestimento.green (float)
Mask Pavimento Rivestimento.red (float)
R (float)
Refract.blue (float)
Refract.green (float)
Refract.red (float)
Shadows.blue (float)
Shadows.green (float)
Shadows.red (float)
SourceColor.blue (float)
SourceColor.green (float)
SourceColor.red (float)
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